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:icondravedragonheart: More from DraveDragonheart




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December 20, 2012
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Level Design Work 001 by DraveDragonheart Level Design Work 001 by DraveDragonheart
hello folks im just uploading some of the work I have been doing within my University course of Games Design.

What you are currently viewing is one of the in game screenshots that I have taken of my level. Most of the assets that you see in the shot have NOT been made by me since they were supplied by the university so bare that in mind the only thing that I had to do was create a structure and make it work with lights and code (Kismet(screenies soon to come))

This screenshot is the main entrance of a hotel that I did, it's a fairly small one containing very few rooms (more a motel if anything =/) with the character I selected behind the reception desk (the lighting is not perfect but I ran out time to make the lighting work properly :S)

so yeah, feast your eyes on the work I have been doing :) more to come so bare with me.

Level Design work (c) to :icondravedragonheart:
Assests are (C) to their respected owners
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:iconglacierdragon:
GlacierDragon Dec 25, 2012  Hobbyist Digital Artist
I had a look through all of these level designs you posted (sorry I don't have time to comment on each and every one) and they're all looking pretty awesome, looks like an interesting project :3
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:icondravedragonheart:
DraveDragonheart May 17, 2013  Hobbyist General Artist
yeah Ive recently revisited some of the rooms within this work and completely reworked them making them look a lot more like a zombie apocalypse than just looking normal and bland

[link]

they can be found in that link if interested :P
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:iconglacierdragon:
GlacierDragon Jul 1, 2013  Hobbyist Digital Artist
Sorry for the late reply, but ah wow they look awesome O:
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:icondravedragonheart:
DraveDragonheart Dec 25, 2012  Hobbyist General Artist
ahhh dont worry about commenting on them all i know the feeling (nearly 6k pics D=) but yeah it wasnt too bad making things happen and all that I'm probably expected to some more work like that in the future, just get a role within the next project since its a big group project :P
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